Breakdown of reel on main page. I was responsible for all FX elements in most cases. Main tools used were Maya Fluids, particles, rigid bodies and Realflow.

www.pauljewell.com
Home Projects Tutorials Resume Breakdown

Paraworld Cinematic - Pendulum Studios

-Responsible for all FX elements
-Dust, fire and smoke elements created with Maya Fluids
-Syflex cloth dynamics used on various pieces of the catapult
-Maya particle instancer used for debris

Frontlines: Fuel of War cinematic - Pendulum Studios

-Responsible for all FX elements
-Missile trail created with sprites
-Main explosion and interceptor launch created with Maya Fluids

Rushing water - Personal project

-Responsible for all elements
-Water sim created in Realflow
-Secondary spray created with Maya particles
-Rendered with Mental Ray composited with Autodesk Combustion

Frontlines: Fuel of War cinematic - Pendulum Studios

Shots 1 & 2

-Responsible for all FX elements
-Dust created with Maya Fluids
-Debris and concrete damage created with particle instancer
-Helicopter dust created with Maya Fluids

Shot 3

-Responsible for all FX elements
-Missile Trail created with Maya Fluids
-Helicopter dust created with Maya Fluids

Marc Antony - Pendulum Studios

-Responsible for all FX elements
-Fire and Smoke created with Maya Fluids
-Clothing dynamics created with Syflex

Jet Explosion - Personal Project

-Responsible for all elements
-Main explosion created with Maya Fluids and Particles
-Clouds created with Maya Fluids
-Debris created with particle instancer

Paraworld Cinematic - Pendulum Studios

-Responsible for all FX elements
-Dust elements created with Maya Fluids
-Debris elements created with particle instancer
-Projectile created with Maya Fluids
-Explosion created with Maya Fluids and particle instancer

Frontlines: Fuel of War cinematic - Pendulum Studios

-Responsible for all FX elements
-Missile Plume and trail created with Maya Fluids

Dust Storm - Personal Project

-Responsible for all elements
-Dust cloud created with Maya Fluids

Everyone's Hero feature film - IDT Entertainment

-Responsible for all FX elements
-dust hit created with Maya Fluids
-Cloth dynamics created with Syflex

Meteor Hit - Personal Project

-Responsible for all elements
-Meteor trail created with Maya Fluids
-Maya rigid bodies used for larger debris
-Smaller debris created with hardware rendered particles
-Smoke created with sprites

Rigid Instancer - Personal Project

-Responsible for entire script
-Based on Nima Novadex plug-in
-Creates thousands of rigid bodies on the fly with predefined objects
-Examples created entirely with script options

Maya Fluids tornado concept - Personal Project

-Uses particle velocity to influence Fluid velocity
-Fluid opacity based on Fluids velocity
-True volumetric approach to the problem
-Created example based on this principle